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IB [SWITCH] REVIEW – KILLER ART

“Ib” stands out as a testament to how effective simplicity can be in creating genuine horror. Despite its basic visuals, which might initially seem unassuming compared to modern horror games with lifelike graphics, “Ib” manages to deliver a genuinely unsettling experience that leaves a lasting impression.

In “Ib,” players assume the role of a nine-year-old girl exploring an eerie art gallery with her parents. As Ib ventures deeper into the quieter, more isolated parts of the gallery, the atmosphere quickly shifts from mundane to unsettling. Strange occurrences like messages in blood and mysterious figures lurking in the shadows hint at a darker, supernatural undercurrent.

The game excels in building its atmosphere, which is its strongest asset. Players constantly feel a sense of being watched or pursued, heightened by perfectly timed music and sparse yet impactful sound effects. The art design, while seemingly simple, cleverly plays with expectations by occasionally changing styles, adding to the unsettling atmosphere and unpredictability.

Beyond its atmospheric prowess, “Ib” also impresses with its writing and characters. The narrative grips players with its darker turns, enhancing the overall intrigue and depth of the experience. While most of the gameplay revolves around solving puzzles, ranging from straightforward to complex, the game consistently keeps players engaged with its more intricate challenges.

“Ib” ultimately emerges as a hidden gem in the horror genre, offering a refreshing departure from jump scare-centric horror games. It successfully leverages its minimalist aesthetic and cleverly crafted scares to deliver an experience that resonates long after the game concludes. For horror enthusiasts seeking something that prioritizes atmosphere, storytelling, and thoughtful frights over superficial scares, “Ib” is well worth exploring. It’s a reminder that true horror often lies in what you can’t see, rather than what is overtly presented.

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